The Python game engine that puts code first. 2x faster than traditional engines, with tools that indie developers actually want to use.
Built by developers, for developers. No bloated editors, no visual scripting - just pure Python power.
Optimized rendering pipeline delivers consistent 60+ FPS. Your games run smooth on any hardware.
No drag-and-drop nonsense. Write clean Python code with full IDE support and debugging.
Built-in particle systems, advanced lighting, and post-processing effects out of the box.
Spatial audio, dynamic mixing, and professional sound processing for immersive experiences.
Integrated profiler, debug visualizations, and build system - everything you need in one package.
Build once, run everywhere. Windows, macOS, and Linux support with zero configuration.
Create your first game character in under 30 seconds
                    Example: Ping Pong game built with Axarion Engine
from engine.core import AxarionEngine
from engine.game_object import GameObject
import pygame
# Initialize the engine
engine = AxarionEngine(1280, 720, "My Epic Game")
engine.initialize()
# Create a scene
scene = engine.create_scene("GameScene")
engine.current_scene = scene
# Create player with smooth movement
player = GameObject("Player", "sprite")
player.position = (100, 100)
player.load_sprite("assets/player.png")
player.add_component("RigidBody")
player.add_component("Collider", width=32, height=32)
# Add player to scene
scene.add_object(player)
# Game loop with professional features
while engine.running:
    engine.handle_events()
    engine.update(delta_time)
    engine.render()
    engine.present()
                    # Advanced physics in just a few lines
from engine.physics import PhysicsWorld
# Create physics world
physics = PhysicsWorld(gravity=(0, 980))
# Add physics to player
player.physics_body = physics.add_body(
    position=player.position,
    body_type="dynamic",
    mass=1.0
)
# Collision detection
def on_collision(self, other):
    if other.tag == "enemy":
        self.health -= 10
        effect = self.create_effect("hit_spark")
        effect.play_at(self.position)
player.on_collision = on_collision
# Automatic physics integration
physics.integrate(engine.delta_time)
                    # Professional particle effects
from engine.particle_system import ParticleSystem
# Create explosion effect
explosion = ParticleSystem("explosion")
explosion.texture = "assets/spark.png"
explosion.emission_rate = 100
explosion.lifetime = 2.0
explosion.velocity_range = (50, 200)
explosion.color_gradient = [
    (1.0, 1.0, 0.0, 1.0),  # Yellow
    (1.0, 0.5, 0.0, 1.0),  # Orange
    (1.0, 0.0, 0.0, 0.0)   # Red fade
]
# Trigger on enemy death
def on_enemy_death(enemy):
    explosion.play_at(enemy.position)
    screen_shake.trigger(intensity=0.5)
                    A passionate team of developers creating quality tools for indie developers
Project Lead & Programmer
Leading the entire project development and core programming architecture
Designer
Creating beautiful user interfaces and visual design elements
Programmer
Developing core engine features and system optimization
Idea Generator
Bringing innovative concepts and creative solutions to the project
Beta Tester
Ensuring quality through comprehensive testing and bug reporting
Have questions or need help? We're here to assist you!
Join thousands of developers who've chosen Axarion Engine for their indie game projects.